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Veronika Ovchinnikova
Veronika Ovchinnikova
3D Artist
Frankfurt am Main, Germany

Summary

Hi, I love to draw and sculpt!
My name is Veronika Ovchinnikova, I'm a self-taught 3D artist with traditional art Academy background.
I develop my feeling of lighting and color harmony with watercolor painting, sumi-e and pencil drawing.

As CG artist I started with interior visualizations (3ds Max, ArchiCAD, Maya) and furniture design (AutoCAD, bCAD, SolidWorks, 3ds Max) and continued with graphic design (CorelDRAW, Illustrator, Photoshop) and Concept art/ Promotion art (Photoshop).

I fall in love with digital sculpting, when I worked as an outsource 3D Sculptor from 2013 for 3D printing. I have been part of a successful team that passed Kiсkstarter with the Tabletop MOBA "Guards of Atlantis". Also, I participated in games development as an outsource 3D Sculptor/ Concept artist.
My contact: nikajak@gmail.com

Skills

Digital Sculpting3D ModelingAnatomyConcept ArtCharacter DesignCreature DesignCharacter ModelingHard Surface ModelingHigh-poly ModelingLow-poly ModelingUV MappingTexturingTexture BakingDigital PaintingSculptingLightingCharacter AnimationRenderingShadingPBR TexturingRetopologyRiggingCompositingWatercolorsPainting3D Printing

Software proficiency

3ds Max
3ds Max
Corona Renderer
Corona Renderer
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
AutoCAD
AutoCAD

Productions

  • Header
    • Video Game
      Night is coming
    • Year
      2019
    • Role
      3D artist
    • Company
      Wild Forest Studio
  • 00 veronika ovchinnikova 000 final
    • Music Video
      Scorpions Crazy World Tour- April 2017
    • Year
      2017
    • Role
      3D sculptor
    • Company
      Martin Häusler
  • Baf5a620b84a21a46accf13c41029172 original
    • Board & Card Games
      Guards of Atlantis: Tabletop MOBA
    • Year
      2015
    • Role
      3D sculptor
    • Company
      WOLF DESIGN (Riga)

Experience

  • 3D artist at Wild Forest Studio
    Morfeldem-Walldorf, Germany
    August 2017 - Present

    https://twitter.com/_Nicgame

    Responsible for architecture, vehicle and environment assets creation. I made the detailed construction of architecture and vehicles building animations, also simple animations for game assets in Unity (Blender and Maya). Created textures in Material Setup for Batching in Unity. Made ADD (Art Design Document), visual style and environment reference analytics, technical design specification, and test assignment.

  • 3D sculptor at Martin Häusler
    Frankfurt am Main, Germany
    April 2017 - April 2017

    project “Scorpions Crazy World Tour- April 2017”.

    https://www.martinhausler.com/about

    High-poly modeling and sculpting for video clip production.

  • 3D sculptor at WOLF DESIGN
    Riga, Latvia
    August 2014 - December 2015

    Guards of Atlantis: Tabletop MOBA

    https://www.facebook.com/wolffdesigna/?fref=ts

    Responsible for organic surface high-poly and low-poly modeling, sculpting, rigging, posture, rendering. Preparing high-poly models for 3d printing, dividing models into parts for casting for the production. Made figures of "Steam", "Sander", "Water elves" and "Crystal creeps" series. The project “Guards of Atlantis" successfully passed Kickstarter.

  • 3d sculptor/modeler at ARTIG
    Riga, Latvia
    October 2013 - June 2014

    http://www.artig.lv/

    Organic and hard surface high-poly modeling (historical persons, animals, weapons, medals, etc), rigging and posture. Preparing High-poly models for 3d printing.

  • 3D furniture designer and visualiser at Amber furniture
    Riga, Latvia
    June 2006 - August 2007

    Preparation of technical documentation design furniture (presentation visualization, materials list, a list of accessories, instructions for assembly and placement of arch supports) in AutoCAD.

    Consultations on the color palette and the ergonomics of the product. Creating 3d visualizations.

  • Interior designer, 2D artist, cover designer, furniture designer, sales Consultant... at For details look in Description
    Riga, Latvia
    June 1999 - October 2014

    I worked as an interior designer in “ArchiDesign”,

    2D artist in Indie project,

    2D artist, Flash animator in Indie project,

    cover designer and illustrator in “Izglitibas soli”,

    furniture designer and sales Consultant in “Stenda”,

    illustrator in “Izglitibas soli”.