Hi, I love to draw and sculpt!
My name is Veronika Ovchinnikova, I'm a self-taught 3D artist with traditional art Academy background.
I develop my feeling of lighting and color harmony with watercolor painting, sumi-e and pencil drawing.
As CG artist I started with interior visualizations (3ds Max, ArchiCAD, Maya) and furniture design (AutoCAD, bCAD, SolidWorks, 3ds Max) and continued with graphic design (CorelDRAW, Illustrator, Photoshop) and Concept art/ Promotion art (Photoshop).
I fall in love with digital sculpting, when I worked as an outsource 3D Sculptor from 2013 for 3D printing. I have been part of a successful team that passed Kiсkstarter with the Tabletop MOBA "Guards of Atlantis". Also, I participated in games development as an outsource 3D Sculptor/ Concept artist.
My contact: nikajak@gmail.com
https://twitter.com/_Nicgame
Responsible for architecture, vehicle and environment assets creation. I made the detailed construction of architecture and vehicles building animations, also simple animations for game assets in Unity (Blender and Maya). Created textures in Material Setup for Batching in Unity. Made ADD (Art Design Document), visual style and environment reference analytics, technical design specification, and test assignment.
project “Scorpions Crazy World Tour- April 2017”.
https://www.martinhausler.com/about
High-poly modeling and sculpting for video clip production.
Guards of Atlantis: Tabletop MOBA
https://www.facebook.com/wolffdesigna/?fref=ts
Responsible for organic surface high-poly and low-poly modeling, sculpting, rigging, posture, rendering. Preparing high-poly models for 3d printing, dividing models into parts for casting for the production. Made figures of "Steam", "Sander", "Water elves" and "Crystal creeps" series. The project “Guards of Atlantis" successfully passed Kickstarter.
http://www.artig.lv/
Organic and hard surface high-poly modeling (historical persons, animals, weapons, medals, etc), rigging and posture. Preparing High-poly models for 3d printing.
Preparation of technical documentation design furniture (presentation visualization, materials list, a list of accessories, instructions for assembly and placement of arch supports) in AutoCAD.
Consultations on the color palette and the ergonomics of the product. Creating 3d visualizations.
I worked as an interior designer in “ArchiDesign”,
2D artist in Indie project,
2D artist, Flash animator in Indie project,
cover designer and illustrator in “Izglitibas soli”,
furniture designer and sales Consultant in “Stenda”,
illustrator in “Izglitibas soli”.